Part 10: Shellfish, Ninjas and Airships
Update 10: Shellfish, Ninjas and AirshipsThings Broken in this Update:
- Oyster shells
- Fundamental magicks
- Airships
- Any semblance of balance
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A quick recap: Cid is still recovering from the ambush in Graszton. Samuel wasnts to make some medicine for him, and Adelle suggested she make some for him using Pearl Moss.
It's now time for us to undertake the mission for the Pearl Moss.
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But first, I want Lian (our new bangaa) to finish his last White Monk ability and become a full Bishop.
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I mentioned earlier that we'll start seeing our competitors from the auctions on the map. (I did another auction to pick up some useful items for Lian and Tsing.)
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We're presented with a choice. Taking the first option avoids combat and nets us 2 Water Stones, 30 AP and 58 CP. The Graszton Seaways representative thanks us and asks us to be mindful during the next auction.
But forget that, we're fighting.
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Normally I wouldn't transcribe minor dialogue like this, but I couldn't stop laughing.
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Anyway, this is a simple 6v6 skirmish. The law is annoying, but we have plenty of ranged options in our clan.
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Talf shows off his new Illusion, Star Cross.
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Tsing climbs on a roof.
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And nothing else of interest happened.
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The fight was worth it for the extra rewards! ---
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Let's unlock the mid-tier hume physical class, too.
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Actually I'm showing it off because it's one of the first missions to feature traps.
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Anyway, these are Fighters, if we show them how strong we are they'll teach us the job.
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Awareness is one of the two reasons to take a Ranger. It reveals all traps on the map, permanently.
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Those the blue Xs on some tiles are traps. Different colors represent different traps; blue means a spike trap that halves the victim's HP. Traps only activate when a unit ends their movement on one.
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Like so. It also ends the unit's turn.
Awareness counts as "targeting all units," and some laws forbid that. Just something to keep in mind.
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We use the traps to our advantage and clean up handily. I like using Fighters, and Samuel might be one once his Speed is acceptable.
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Another nice, quick mission.
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The "Wanted!" quest line is pretty fun. Each one is a bounty hunting mission, and they do a lot to build up the world of Ivalice.
Quick summary:
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That's Red Spring, a Tinker ability that gives everyone Haste. If luck is in your favor, it's a very helpful job.
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A pretty fun quest, overall. 6v4 is heavily in our favor though, and Haste sealed the deal.
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Adelle is now a Ninja. She's dual-wielding the katana that teaches Dual Wield.
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The Lizard Pope called and elevated Lian to the rank of Bishop.
He has a lot of good options for spells, like Holy and Break (which petrifies enemies), but he's going to start by learning Aero.
And now we're ready for the next story mission!
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Diving for pearls actually rewards us with pearls. Cool! As Adelle warned us, poachers will be punished.
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The Lord of the Flowsand, the meanest mollusk you'll ever meet.
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This law. Cripes. You've probably been using nu mou as a magickal powerhouse and/or healer, making this law very punishing. There's variants of this law for other races, but nu mou live and die by their magick. Without it, they're useless.
This law was the major reason I wanted to do recruiting last update. The more options we have, the better.
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The plan: Samuel and Lenolia have healing spells for backup. Samuel, Adelle and Henri are going to charge in, while Lenolia and Lian support them with magick from afar. Tsing is going to grab a nice treasure chest in the far back corner of the room, and maybe use his bow.
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The Lord of the Flowsand is accompanied by two Antlions. They're reinforcements, so defeating these two will just summon more. Ignore them.
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The Lord himself is an ugly bucket of HP with some nasty abilities.
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Gravity Flux targets every enemy and hits for pretty major damage.
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Lenolia's Doublecasted Cure will help a lot, though she can't do it every turn.
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We do some not-insignificant damage of our own. I recommend waiting to take this mission until you're around level 15. That gives you a nice cushion of HP, letting you tank a few hits while you whittle the boss down.
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Dual Wield means Adelle does two swings for each basic attack. There's a reason it's the #1 hume P-Ability.
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The Lord of the Flowsand is weak to wind damage, making Aero an excellent choice.
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This is my favorite approach to this battle: Counter. Three or more melee units surround the boss, attacking him every turn.
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When it uses Gravity Flux, every adjacent unit will counter attack! That's an extra 100+ damage if it dares attack us. (The camera makes it a little hard to see.)
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Off in the corner, Tsing found this piece of treasure in the fancy chest. The Angel Ring grants Reraise to the wearer, giving them one chance to come back from death. It's an essential tool for Blue Mages that want to learn instant death abilities.
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We've almost finished the boss, but it has another trick: Draw In, which drags a unit to the bottom of the pit and steals a chunk of HP.
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But that's not enough to stop Adelle's double KO.
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That wasn't too bad! Dispatching some side quests before attempting this mission is highly recommended. Low-level clans will find themselves pressured by the reinforcement Antlions and crushed by Gravity Flux.
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Samuel heads into the cavern.
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Samuel stumbles out.
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I like this scene. They're both still kids, you know? They just defeated the largest lobster in the world, but they can still goof off.
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Back in Graszton.
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Samuel is one ability away from Ninja! It's going to take a bit yet though.
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Talf mastered his second Illusionist ability, and I switch him to Alchemist.
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Our next story mission is a nice, peaceful one: be a tour guide. Sounds like a great way to see the mountains, if you ask me!
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On our way over to the Rupie Mountains, we handle another Wayfarer Log mission.
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Easy enough.
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There's no music, just the rustle of the wind and the occasional hoot of an owl.
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I agree with Samuel on this one.
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So much for our peaceful evening.
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This is just a Headhunter mission. Should be pretty straightforward.
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Watch this in motion!
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Hey wait that's our judge!
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Oh, it's on now, buddy.
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The enemy party is a little scary. The ringleader is a special Ninja variant called "Nightfall", plus he has a Ninja, Assassin, Sniper and Time Mage of his own.
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However, this is still a Headhunt mission. He also made the mistake of moving closer to our starting position.
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We'll punish him for that.
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The enemy Ninja, who goes by the improbable name of Loshgoobi, has Dual Wield, making him especially dangerous.
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Samuel and the Nightfall trade blows, but the battle is already over. Doublecast does over half his HP with two simple Thunders.
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And Adelle finishes the job.
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Of course, we don't get satisfaction just yet. Coward.
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No Law Reward, obviously, but this technically didn't count as breaking the law.
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He busily searches his many, many pockets.
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The Judge appears before Samuel finds his card.
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The Judge nods.
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We immediately head back to Graszton.
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On the way to Moorabella, we do another delivery.
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You'll remember the Bangaa Brotherhood as the group that Madreth of the Nu Mou Nobles warned us about.
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Their leader, Mocedad, is a cannoneer, one of the new bangaa jobs. He warns us about the Nu Mou Nobles.
What are those two seeq doing?
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Apparently he likes Samuel, so he teaches us the Cannoneer job.
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One more for the road.
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Some side quests are just little bits of world-building and humor.
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Well, it got a chuckle out of me, anyway.
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We venture on to Moorabella.
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Oh hey, these three again.
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Let's find us a prankster! Or saboteur.
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And there he is.
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Except your modifications aren't working, genius.
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I screencapped this because of the sprite work. They managed to capture the interloper's nonchalance and Samuel's frustration with two small sprites.
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Three nu mou, a moogle and a seeq. Not really the fastest team, though the White Mage can be very disruptive.
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The sky pirate is technically a Guest, so we only have room for Samuel and 4 more.
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So let's talk about Rangers.
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Get a room, you two.
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With the Ninja Tabi equipped, Tsing has a disgusting 6 Move. He's also the second fastest unit in the clan, slightly behind Adelle.
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As I mentioned earlier, Awareness and traps are only one of the things Rangers are known for. The other is Mirror Items, which causes items to do the opposite of their usual effect.
For example, Eye Drops will inflict Blindness instead of curing it.
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Healing items will do damage. This is an X-Potion, it heals 200 HP.
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The second half of the Mirror Items combo is Item Lore, the Ranger P-Ability that doubles the effects of items.
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And thus the game is broken even more. I think Samuel says it best:
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Vaan and Samuel are two peas in a pod.
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Vaan walks away.
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Penelo leaves.
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We've filled the first half of the journal!
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Thanks for reading! This update was a little long, but this was a better stopping point than between any of the missions would have been.
The mysterious ninja marks the beginning of the meat of the game's plot. We'll be seeing him and his associates soon enough.
And, of course, we'll be seeing more of Vaan and Penelo, who are fresh off their appearance in FFXII. It's another Ivalice Alliance game, and canonically FFTA2 occurs shortly after the end of that game.
I hope you enjoyed the proper debuts of our two new recruits. I'm looking forward to what else the Bishop Lian has to give us. And now you all know just how utterly broken the Ranger is.
See you all next time, when we fly the Ivalice skies!
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Shop update! The Bazaar granted us a lot of really nice items today.
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Two useful items. Henri used the Icebrand for most of this update.
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More Gladiator swords! More White Mage spells!!
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The last of the mid-tier elemental rods, and the bow that unlocks the Ranger's game-breaking ability! This is why we did the "For My Love" mission, by the way. It's one of the few game-breaking items that isn't available from the auction house, but its components are all available from side quests at this point.